| Terraria | |
|---|---|
| | |
| Developer(s) | Re-Logic[a] |
| Publisher(s) | 505 Games[b] |
| Producer(s) | Whitney Spinks |
| Designer(s) |
|
| Programmer(s) |
|
| Artist(s) |
|
| Composer(s) | Scott Lloyd Shelly |
| Platform(s) | Microsoft Windows
|
| Release | May 16, 2011
|
| Genre(s) | Activeness-adventure, sandbox |
| Way(southward) | Unmarried-player, multiplayer |
Terraria is an action-adventure sandbox game developed by Re-Logic. The game was beginning released for Microsoft Windows on May xvi, 2011, and has since been ported to several other platforms. The game features exploration, crafting, building, painting, and combat with a diverseness of creatures in a procedurally generated 2nd world. Terraria received generally positive reviews, with praise given to its sandbox elements. The game had sold over 35 million copies by the end of 2020.
Gameplay
In-game screenshot showing the thespian at the starting surface area of a newly generated earth
Terraria is a 2D sandbox game with gameplay that revolves effectually exploration, building, crafting, gainsay, survival, and mining, playable in both single-player and multiplayer modes.[i] [2] The game has a 2d sprite tile-based graphical mode reminiscent of the 16-bit sprites found on the Super NES.[2] The game is noted for its classic exploration-adventure way of gameplay, similar to games such every bit the Metroid series and Minecraft.[2] [3] [4]
According to the game lore (Released on the 8th anniversary of Terraria's release), the Earth of Terraria was a world of peace that the gods created to grant fairness to each existence. Somewhen, a beast named Cthulhu with immeasurable power arrived to rain destruction upon the world. Eventually, Dryads arrived to stop Cthulhu. While unable to destroy him, they stopped his ability to rain destruction past ripping out its optics, brain, and role of its skeleton. Cthulhu then retreated to the far side of the moon. To this day, a lunatic cult in the Dungeon exists to bring back Cthulhu. The cult kidnapped the Mechanic and Onetime Man to bring back Cthulhu, and take nearly succeeded.[5]
The game starts in a procedurally generated world, with players starting out with a few basic tools and a non-thespian grapheme (NPC) guide to become them started.[1] The game's world is made up of several layers of tiles that the player can interact with and change.[ commendation needed ] Many resource, such as metal ores, tin be establish while exploring caves. The player begins with low wellness and mana, which can be increased by finding sure items.[one] Some resources may only be found in certain areas of the map, stored in common and rare containers, or dropped by certain enemies.[i] The thespian uses resources to arts and crafts new items and equipment at an appropriate crafting station for that recipe. For example, tables or other items can be crafted at a workbench, bars tin be smelted from ore at a furnace, and armor tin can exist crafted at an anvil. Several advanced items in Terraria require multiple crafting operations where the product of one recipe is used as an ingredient for another.
The player can run across many different types of enemies in Terraria, the occurrence of which depends on several factors including time, location, and random events.[1] The player can fight confronting enemies with swords, flails, bows, guns, magic spells, whips,[half-dozen] yoyos and summoned minions. The player may likewise battle bosses that utilize a number of different gainsay mechanics and can drop rare items. Bosses are summoned by using certain items or when sure criteria are met. The defeat of these bosses is directly tied to in-game progression, save for a few optional bosses.[7] Defeating a sure 1 advances the game into "hardmode", which adds many new enemies throughout the world, as well every bit new NPCs and items.[viii]
By completing specific goals, such every bit defeating a boss or obtaining a certain particular, players tin can concenter NPCs to occupy structures or rooms they have built, such as a merchant, nurse, or magician.[i] Some NPCs tin be acquired by finding them throughout the earth and volition then reside in player-created houses afterwards being rescued. Players may then buy or sell items and certain services from NPCs with coins found in the world. The game features many unlike biomes and areas, which are each domicile to a unique set of enemies and challenges. Three biomes, specifically the Corruption, Red, and the hardmode-exclusive Hallow, volition expand past slowly overtaking and converting blocks in adjacent ones.
"Skillful" and "Main mode" are difficulty modes that increase the challenge of the game in exchange for some sectional items. "Journeying" way allows players to duplicate items, conform the world's difficulty, and control weather and time at will while playing.[9] Terraria has support for mods, which is facilitated by the third-party tModLoader.[10] [11] [12] It later on received official support when it was released as free downloadable content alongside the "Journey's End" update in 2020 on Steam.[13]
Evolution and release
Terraria was developed by Re-Logic kickoff in January 2011,[14] and is built on the Microsoft XNA framework[15] and written in C#. Re-Logic was composed of Andrew Spinks, who designed and programmed the game, Finn Brice, who forth with Spinks did the graphic pattern for the game, and Jeremy Guerrette, who was a product assistant at Re-Logic, but left shortly later on the game'due south release.[16] The music was composed past Scott Lloyd Shelly.[17] The game was released for Microsoft Windows on May 16, 2011.[eighteen] In December 2011, the game was updated to version 1.1, calculation new monsters, bosses, NPCs, and items. The update also included improvements to the game'south globe generation technology and lighting system.[19] In February 2012, the developers appear that they would non be continuing agile evolution, but would release a final bug-fix patch.[20] Even so, development resumed in 2013 with Spinks request the customs for ideas to include in futurity content updates.[21]
In September 2012, Spinks announced that Engine Software and 505 Games would be porting Terraria to Xbox 360 and PlayStation three.[22] The game was released for Xbox 360 via Xbox Live Arcade on March 27, 2013.[23] The PlayStation three version was released via the PlayStation Network in Due north America on March 26, 2013[23] and in Europe and Commonwealth of australia on May 15, 2013.[24] Shortly after the initial console release, 505 Games announced Terraria for PlayStation Vita;[25] it was released in Europe on Dec 11, 2013, and in N America on December 17, 2013.[26] Fasten Chunsoft localized the PlayStation 3 and Vita versions for release in Nippon, including exclusive items such as a costume based on Monokuma from their Danganronpa serial.[27] [28] In May 2013, 505 Games announced a mobile version of Terraria ported past Dutch studio Codeglue for Android, iOS, and Windows Phone.[29] It was released for iOS on August 29, 2013,[30] and for Android on September 13, 2013.[31] The Windows Telephone version was released on September 12, 2014.[32]
In October 2013, Re-Logic released version ane.2 for Terraria on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments.[33] Later on the 1.2 update was released the game returned to receiving continuous updates.[34] [35] The console and mobile versions received the update in 2014.[36] [37] Terraria released on GOG.com on October two, 2014.[38] A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and Xbox One on Nov 14, 2014,[39] [40] with a retail release on December two, 2014.[41] In September 2014, Re-Logic announced that Terraria would be coming to macOS and Linux.[42] They were both released on August 12, 2015.[43] The Nintendo 3DS version was outset released on the Nintendo eShop on December 10, 2015.[44] A Wii U version was released on the eShop in June 2016.[45]
Version 1.iii was released on June xxx, 2015, calculation even more items, events, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019.[46] In July 2016, 505 Games announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions.[47] A version for the Nintendo Switch, ported past 505 Games, was released on June 27, 2019.[48] In Dec 2018, 505 Games announced that development of the 1.3 update for mobile would exist taken over by DR Studios to help Pipeworks focus on the Switch port of the game.[49] In August 2020, Re-Logic announced that development of the Console and Switch would exist taken over by DR Studios.[50]
The fourth and final major update for the game, Journeying's End, was released on May 16, 2020, the ninth anniversary of the game's initial release.[51] As with previous updates, it added new items, enemies, difficulty modes, and gameplay features.[52] [53]
In early on February 2021, Andrew Spinks announced the cancellation of the Stadia port of Terraria due to the suspension of the Re-Logic/Spinks'due south Google business relationship without a given reason for over three weeks.[54] He as well appear that Re-Logic would not be working with Google again in the hereafter stating, "I volition non be involved with a corporation that values their customers and partners and then little. Doing business with Google is a liability."[55] He later clarified that existing Android and Google Play versions of the game will not be affected.[56] Later that February, Google reached out to Re-Logic nearly the account shutdown and provided transparency effectually the situation and restored their accounts, and subsequently, Re-Logic reaffirmed that they yet planned to release the game for Stadia, which it did on March 18, 2021.[57]
A March 2021 update for the Steam version of the game added direct support for resource packs, worlds, and character sharing through the Steam Workshop. TModLoader is still used to help provide and install user-created mods for the game.[58]
On October 21, 2021 information technology was announced on the official Terraria Twitter business relationship that a new update will add content from the indie video game Don't Starve Together. Don't Starve Together will also get Terraria content.[59] Both updates were released on Nov xviii, 2021.[sixty]
Cancelled sequels
In October 2013, Spinks appear that he was planning Terraria 2, stating that information technology would be significantly different from the original game.[61] [62] Terraria: Otherworld was some other planned game prepare in the Terraria universe, and was announced in Feb 2015 to be released later that twelvemonth.[63] Otherworld tasked the player with trying to purify the globe of the Abuse, which was to be achieved mainly past finding and activating "purifying towers" that button back the spread of the Abuse. Otherworld would accept included more than strategy and office-playing elements, such as a tower defense gameplay element, skill copse, and a plot. In Apr 2017, Re-Logic announced that the previous partner on the project, Engine Software, would be dropped in favor of a new studio, Pipeworks, due to the game being behind schedule.[64] [65] In April 2018, Re-Logic appear that the game had been cancelled due to them not beingness satisfied with its development and unwilling to blitz the release of a non-quality production.[66]
Reception
Terraria received more often than not favorable reviews from critics, according to review aggregator Metacritic.[67] [68] [69] [lxx] [71] [72] [73] A review for Destructoid included praise for Terraria as "full of depth".[81] Another reviewer praised Terraria 's integration of some of Minecraft 'southward concepts into two dimensions.[82] GameSpot praised Terraria 'south exploration and feeling of achievement but criticized its lack of tutorial or explicit directions.[1] IGN praised the game, claiming that Terraria: "expands on the familiar sandbox gameplay with a greater emphasis on combat and gamble."[78] Terraria received the #1 of 2011 Indie of the Year Player Choice on IndieDB.[83] Terraria has been described every bit a Minecraft clone by various video gaming media outlets.[78] [84]
Terraria sold 200,000 copies in merely over a week afterward its release,[85] and over 432,000 within a month.[86] Past June 2015, over 12 one thousand thousand copies of Terraria were sold beyond all platforms,[87] with that number increasing to over 35 one thousand thousand past the end of 2020, with 17.2 1000000 on PC, 8.5 one thousand thousand on consoles, and ix.3 million on mobile platforms.[88]
Notes
- ^ Ported to mobile platforms past DR Studios, formerly by Codeglue. Also ported to diverse consoles past Pipeworks Studios, formerly by Engine Software.
- ^ The PC versions are self-published by Re-Logic, while a retail Windows version was published past Headup Games in Europe. Japanese version published past Spike Chunsoft.
References
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External links
| | Wikiquote has quotations related to: Terraria |
- Official website
- Terraria Wiki
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